Marka sorgulama · Bülten 410

big time

BIG TIME STUDIOS LTD.

Tescilli Başvuru no 2022/139106 · 10 Ağustos 2022 · vekilli başvuru

Süreç

  1. Başvuru 10 Ağustos 2022
  2. Bültende yayın Resmî Marka Bülteni 410 · 12 Aralık 2022
  3. İtiraz penceresi (2 ay) Son gün 12 Şubat 2023 · kapandı
  4. Tescil Tescil no 2022 139106· Gazete 486 (30 Kasım 2023)
  5. Yenileme Koruma 10 yıl: yenileme tarihi Ağustos 2032 (son 6 ay içinde başvurulur).

Resmî süreler ve işlemler için TÜRKPATENT esastır; Nomist bilgilendirme aracıdır.

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Sınıflar ve kapsam

Mal ve hizmet listesi

Providing entertainment-related information on the video game and computer game industries; providing entertainment information on video games, computer games and related products, namely, computer and video game platforms, computer and video game middleware, computer peripherals designed for enhanced gameplay and on payment gateway providers who sell virtual currency and virtual goods; providing online information and news in the field of entertainment, namely, information regarding computer, electronic and video games; providing online news and other information in the field of entertainment featuring computer, electronic and video games through a global communications network; publishing of non- downloadable electronic online publications, namely, books, periodicals, articles, and blog posts in the fields of computer games and video games; providing on-line electronic games and video games featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assets; providing interactive multiplayer game services, namely, providing online computer games featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assets, which may be accessed and played over video and computer game system networks and global communications networks; entertainment services in the nature of an on-line interactive computer game featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assets, provided by means of a global computer network; providing virtual environments, namely, online computer games featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assets, in which users can interact for entertainment purposes; gaming services in the nature of conducting mobile and PC online role playing computer games featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assets; providing temporary use of on- line electronic games featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assets that may be accessed over video game system networks, computer system networks and global communications networks.

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